Dead by Daylight Pinhead Voice Lines

By | May 21, 2022
The Cenobite
Name Elliot Spencer
Game Alias(es) “Lead Cenobite”

“Hell Priest”

Gender Male
Nationality English
Power Summons of Pain
Power Attack Type Special Attack
Weapon Hook & Chain
Movement SpeedIconHelp movementSpeed.png 115 %
|
4.6 m/s
Terror RadiusIconHelp terrorRadius.png 32 metres
Height
IconHelp height.png
Tall
DLC Hellraiser™
Voice Actor Doug Bradley (Actor)
Breathing
Menu Music
Terror Radius Music

Elliot Spencer
or
“The Cenobite”, also known as
“Pinhead”, is one of

28

Killers
IconHelpLoading killer.png
currently featured in
Dead by Daylight
IconHelp DBDlogo.png
.

He was introduced as the Killer of CHAPTER 21: Hellraiser™, a Chapter DLC released on 7 September 2021.

He originates from the 1987 Horror Movie franchise,

Hellraiser
.

Contents

  • 1
    Overview
  • 2
    Lore
  • 3
    Load-out

    • 3.1
      Unique Perks
    • 3.2
      Teachable Perks
    • 3.3
      Weapon: Hook & Chain
    • 3.4
      Power: Summons of Pain

      • 3.4.1
        Power Audio
      • 3.4.2
        Power Trivia
    • 3.5
      Add-ons for Summons of Pain
  • 4
    Achievements
  • 5
    Cosmetic Options

    • 5.1
      Base Cosmetics

      • 5.1.1
        Default
      • 5.1.2
        Prestige
    • 5.2
      In-Game Store

      • 5.2.1
        Outfits
      • 5.2.2
        Body
      • 5.2.3
        Weapons
    • 5.3
      Alternate Character Models
  • 6
    DLC
  • 7
    Trivia

    • 7.1
      Voice Trivia

      • 7.1.1
        Old Voice-Lines
      • 7.1.2
        New Voice-Lines
  • 8
    Gallery

Overview

K25 storeBackground.png

The Cenobite
is a summoning Killer, able to possess
Chain Projectiles
and use the
Lament Configuration
to torture every Survivor at once.

His personal Perks, Deadlock
IconPerks deadlock.png, Hex: Plaything
IconPerks hexPlaything.png, and Scourge Hook: Gift of Pain
IconPerks scourgeHookGiftOfPain.png, allow him to slow Generator Progression and continue to torment Survivors who have experienced his sweet suffering.

Difficulty Rating:

Very Hard

(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)

Lore

Pinhead Lore1.jpg

A demon to some, an angel to others. Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration — a key to another dimension — was found in The Entity’s Realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the Realm.

Load-out

Unique Perks

The Cenobite
comes with

3

Perks
IconHelp perks.png
that are unique to him:

Deadlock Deadlock

You induce mental suffering by crushing any hope of escape.

Whenever a Generator is completed, The Entity blocks the Generator with the most progression for ”'<span class=”luaClr clr clr2″ style=”color: #e8c252;”>20</span>”’/”'<span class=”luaClr clr clr3″ style=”color: #199b1e;”>25</span>”’/”'<span class=”luaClr clr clr4″ style=”color: #ac3ee3;”>30</span> seconds”’.
*The Aura of the blocked Generator is revealed to you in ”'<span class=”luaClr clr clr16″ style=”color: #ffffff;”>white</span>”’ during this time.

You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generators.png
is completed, The EntityIconHelp entity.png
blocks the Generator with the most progression for

20
/
25
/
30
seconds
.

  • The AuraIconHelp auras.png
    of the blocked Generator is revealed to you in

    white

    during this time.


“Nobody escapes us.” — Pinhead

Hex: Plaything Hex: Plaything

A Hex that toys with a victim’s suffering.

If there is at least one Dull Totem remaining in the Trial Grounds, ”Hex: Plaything” activates on a random Totem each time a Survivor is hooked for the first time:
*The hooked Survivor suffers from the Cursed and ””’Oblivious””’ ”’Status Effects”’ until ”Hex: Plaything” is cleansed.
*For the first ”'<span class=”luaClr clr clr2″ style=”color: #e8c252;”>90 seconds</span>”’, only the ””’Cursed””’ Survivor is able to cleanse the Hex Totem.
*The Aura of ”Hex: Plaything”’s Hex Totem is revealed to the Cursed Survivor within ”'<span class=”luaClr clr clr2″ style=”color: #e8c252;”>24</span>”’/”'<span class=”luaClr clr clr3″ style=”color: #199b1e;”>20</span>”’/”'<span class=”luaClr clr clr4″ style=”color: #ac3ee3;”>16</span> metres”’.

”The Hex effects persist as long as the related Hex Totem is standing.”

A Hex that toys with a victim’s suffering.

If there is at least one Dull TotemIconHelpLoading totem.png
remaining in the Trial Grounds,
Hex: Plaything
activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed.png
    and

    ObliviousIconStatusEffects oblivious.png


    Status Effects
    until
    Hex: Plaything
    is cleansed.
  • For the first

    90 seconds
    , only the

    Cursed

    Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras.png
    of
    Hex: Plaything’s Hex Totem is revealed to the Cursed Survivor within

    24
    /
    20
    /
    16
    metres
    .

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png
is standing.


“We came. Now you must come with us. Taste our pleasure.” — Pinhead

Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain

You are the bringer of sweet pain.

At the start of the Trial, ”'<span class=”luaClr clr clr2″ style=”color: #e8c252;”>4 random Hooks</span>”’ are changed into ”’Scourge Hooks”’:
* The Auras of ”’Scourge Hooks”’ are revealed to you in ”'<span class=”luaClr clr clr16″ style=”color: #ffffff;”>white</span>”’.
<p>Each time a Survivor is unhooked from a ”’Scourge Hook”’, the following effects apply:
*The Survivor suffers from the ””’Haemorrhage””’ and ””’Mangled””’ ”’Status Effects”’ until healed.
*Upon being healed, the Survivor suffers from a ”'<span class=”luaClr clr clr2″ style=”color: #e8c252;”>7</span>”’/”'<span class=”luaClr clr clr3″ style=”color: #199b1e;”>8</span>”’/”'<span class=”luaClr clr clr4″ style=”color: #ac3ee3;”>9</span> &#37;”’ Action Speed penalty to Healing and Repairing until they are injured again.

You are the bringer of sweet pain.

At the start of the Trial,

4 random Hooks

are changed into
Scourge Hooks:

  • The AurasIconHelp auras.png
    of
    Scourge Hooks
    are revealed to you in

    white
    .

Each time a Survivor is unhooked from a
Scourge Hook, the following effects apply:

  • The Survivor suffers from the

    HaemorrhageIconStatusEffects bleeding.png


    and

    MangledIconStatusEffects mangled.png


    Status Effects
    until healed.
  • Upon being healed, the Survivor suffers from a

    7
    /
    8
    /
    9
    %

    Action Speed penalty to Healing and Repairing until they are injured again.


“We will tear your soul apart.” — Pinhead

Teachable Perks

Progressing through
The Cenobite’s
Bloodweb
IconHelp bloodweb.png
will spawn their

Teachable Variant

at specific Levels:

Obtaining the

Teachable Perks

will unlock them to spawn in the Bloodwebs of all other Killers.


Weapon: Hook & Chain

K25 Weapon01.png

The
Hook & Chain
are the Primary Weapon of
The Cenobite.
He wields them with thrill.

Power: Summons of Pain

FulliconPowers summonsOfPain.png


SUMMONS OF PAIN:
Atl Hud PB CreateGateway.png

Press the
Power button
to create a gateway and release the button to open it.
Once opened, tap the
Ability button
to summon forth a possessed
Chain
under your control.

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Possessed Chain:
Atl Hud AB SummonChain.png

Directing a
Possessed Chain
into a Survivor will bind them with an uncontrolled
Chain.


Chains:

A Survivor bound with a regular
Chain
is unable to sprint, suffers from the

Incapacitated
IconStatusEffects incapacitated.png


Status Effect, and cannot leave through the Exit Gate
IconHelp exitGates.png.
If the
Chain
is not broken, a second and eventually a third
Chain
will appear and bind them as well, each applying a stack-able Movement Speed penalty to the Survivor.


Breaking Chains:
Atl Hud Icon BreakChains.png

Bound Survivors can perform the
Break Free
action to break free from the
Chains.
Each
Chain
needs to be broken separately.

If the bound Survivor brings any environmental object between them and a
Chain’s
Gateway, the
Chain
will break immediately.
However, this action causes a replacement
Chain
to spawn and attempt to rebind the Survivor.

If other Survivors, or
The Cenobite
himself, walk through a
Chain, the
Chain
will also break immediately, without spawning a replacement
Chain.


Lament Configuration:
Icons Hud Icon Solve.png

Upon starting the Trial, the
Lament Configuration
spawns in a random location in the Trial Grounds, and does so after each time it has been interacted with.

Survivors can see the Aura
IconHelp auras.png
of the
Lament Configuration, which is

white

when idle and

yellow

during an on-going
Chain Hunt.

Any Survivor can pick-up the
Lament Configuration
and carry it with them, but not without experiencing some suffering.

  • The Survivor suffers permanently from the

    Oblivious
    IconStatusEffects oblivious.png


    Status Effect.
  • The Survivor is intermittently attacked with
    Chains
    summoned by the
    Lament Configuration.

The
Lament Configuration
cannot be dropped, it must be solved to remove it from their possession.
Solving the
Lament Configuration
will indicate the Survivor’s location to the
The Cenobite
through
Killer Instinct.


Teleport:
Atl Hud AB Teleport.png

While the
Lament Configuration
is being solved,
The Cenobite
can choose to teleport to that Survivor’s location.
This causes the
Lament Configuration
to open and bind the Survivor with three small
Chains
while
The Cenobite
completes the teleportation.


Chain Hunt:
If left to its own devices, the
Lament Configuration
eventually initiates a
Chain Hunt.
During a
Chain Hunt, the
Lament Configuration
continuously summons
Chains
that pursue and attempt to bind every Survivor, until any Survivor picks up the
Lament Configuration, which ends the
Chain Hunt.

The Cenobite
can pick up the
Lament Configuration
himself, which will immediately start a
Chain Hunt.
Additionally, all Survivors are instantly bound by
Chains, causing them to scream and reveal their respective locations.

Power Audio

Lament Configuration Tune Plays on a continuous loop for the Survivor carrying the
Lament Configuration.
Replaces all other Ambient sounds.
Lament Configuration Spawn Cue Plays whenever the
Lament Configuration
respawns.
Also plays on the first spawn.
Lament Configuration Escape Plays after a Survivor escapes with the
Lament Configuration.
This prevents the box from respawning for the remainder of the Endgame Collapse
IconHelp endGame.png.

Power Trivia

Movement Speeds:

  • Chain Strike:

    3.68 m/s
  • Uncontrolled Projectile:

    10 m/s
  • Controlled Projectile (initially):

    10 m/s
  • Controlled Projectile (intermittently; after 0.4 seconds):

    15 m/s
  • Controlled Projectile (intermittently, after 0.7 seconds):

    37.5 m/s
  • Controlled Projectile (eventually, after 4 seconds):

    40 m/s


Gateway:

The Gateway works the same as The Nurse’s Blink indicator when using Plaid Flannel
FulliconAddon plaidFlannel.png
  • Minimum Placement distance:

    1.5 metres
  • Maximum Placement distance:

    16 metres
  • Placement speed:

    8 m/s

    • This refers to the speed at which the Gateway is moving away from
      The Cenobite
      during the Placement phase.
  • Placement Cancellation cool-down time:

    1.5 seconds


Gateway Possession:

  • Camera Pan time:

    0.5 seconds
  • Field of View
    Change time:

    0.75 seconds
  • Possession Cancellation cool-down time:

    3 seconds
  • Killer Repossession Fade-in time:

    0.25 seconds
  • Maximum Possession duration:

    6 seconds

    • After this time elapses, control will revert back to
      The Cenobite.


Gateway Pitch Angles:

  • Maximum/Minimum Pitch Angle:

    ±45 °

    • This refers to how high/low
      The Cenobite
      can look while possessing the Gateway from an imagined horizon.


Lament Configuration (Chain Hunt):

  • Chain Hunt
    Charge time:

    90 seconds

    • After spawning the
      Lament Configuration.
  • Minimum
    Chain Hunt
    Attack delay:

    9 seconds
  • Maximum
    Chain Hunt
    Attack delay:

    12 seconds
  • Chain Targeting Cool-down:

    4 seconds

    • This applies to the Survivor holding the
      Lament Configuration
  • Number of Chains targeting Survivors after Cenobite pick-up:

    3 Chains
  • Loud Noise Notification duration:

    3 seconds
  • Escape Grasp charge time:

    2 seconds


Lament Configuration (Spawn Times):

  • Respawn after Cenobite pick-up:

    10 seconds
  • Respawn after Survivor solving:

    45 seconds
  • Respawn after Survivor escaped grasp:

    45 seconds
  • Respawn after Survivor escaped grasp through Killer attack:

    30 seconds


Lament Configuration (Spawn Location):

The
Lament Configuration
has the following behaviour in regards to choosing its spawn and respawn location:

  • When running the Spawn Routine, the
    Lament Configuration
    first maps all possible Spawn locations in the Trial Grounds and checks their distance to Survivors and
    The Cenobite:

    • if a spawn location is within

      16 metres

      of any Survivor, its chances decrease by

      -5,000 points
      .
    • if a spawn location is within

      40 metres

      of
      The Cenobite, its chances decrease by

      -15,000 points
      .
    • any spawn locations outside of these radii have an equal chance to be picked as the
      Lament Configuration’s spawn location.


Lament Configuration (Solving):

  • Interaction time:

    6 seconds
  • Interaction cool-down:

    1 second
  • Skill Check:
    • Penalty time:

      1 second
    • Duration:

      1.1 seconds
    • Trigger chance:

      100 %
    • Good Success Zone length:

      15 %
    • Good Success bonus:

      0 %
    • Great Success Zone length:

      2.5 %
    • Great Success bonus:

      2 %


Teleportation:

  • Charge time:

    3.25 seconds
  • Slow-down duration post-teleport:

    1.25 seconds
  • Minimum Teleportation distance: to within

    10 metres

    of the Survivor
  • Maximum Teleportation distance: to within

    12 metres

    of the Survivor


Chains:

  • Exit Blocker Linger time:

    5 seconds

    • This refers to how long the Exit Gate Blocker lingers after a Survivor is freed from the
      Possessed Chain.
  • Removal duration for Survivors:

    1 second per Chain
  • Maximum number of attached Chains:

    3 Chains
  • Maximum Length before breaking off:

    18 metres
  • Post-Unhook Immunity duration:

    3 seconds

    • This is so Survivors are not immediately targeted by
      Chains
      after being unhooked.
  • While chained; Survivors are unable to run and each additional
    Chain
    further reduces their Movement speed:

    • 1
      Chain:

      2.26 m/s
    • 2
      Chains:

      1.695 m/s
    • 3
      Chains:

      1.13 m/s


Chain Projectiles (General):

  • Field of View
    Change time:

    0.75 seconds
  • Shot Cool-down time:

    5 seconds
  • Reel-Back speed:

    20 m/s
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Chain Projectiles (Controlled):

  • Initial Projectile speed:

    10 m/s
  • Maximum Yaw Turn rate:

    125 ° per Server Tick
  • Maximum Pitch Turn Rate:

    100 ° per Server Tick
  • Maximum Travel distance:

    24 metres
  • Roll Angle speed:

    3.5 °
  • Roll Angle Reset speed:

    10 °
  • Maximum Roll Angle:

    25 °
  • Bonus Chains on Hit:

    +2 Chains

    • Additional
      Chains
      that will instantly grab the Survivor hit by a controlled
      Chain.


Chain Projectiles (Uncontrolled):

  • Launch delay:

    1.5 seconds

    • This refers to how long the Game waits before launching an uncontrolled
      Chain
      after its spawn location is revealed.
  • Spawn buffer:

    3 seconds

    • This refers to how long the Game waits before launching another uncontrolled
      Chain.
  • Minimum Spawn distance to Survivor:

    2.5 metres
  • Maximum Spawn distance to Survivor:

    6 metres
  • Projectile Speed:

    10 m/s
  • Maximum Travel distance:

    16 metres
  • Reel-Back Speed:

    20 m/s

    • Only applies to
      Chains
      that did not hit a Survivor.
  • Maximum length until Break-off:

    18 metres
    .

Add-ons for Summons of Pain

Icon Name Description

Leather Strip

Leather Strip Leather strips torn from a Cenobite’s uniform, allowing for the mutilation of exposed flesh.

  • Reduces
    Summons of Pain
    cool-down by

    -0.15 seconds
    .

Lively Crickets

Lively Crickets Insects which scarcely avoided being eaten by a mysterious drifter.

  • Increases
    Possessed Chain
    Turn rate by

    +10 %
    .

Burning Candle

Burning Candle A candle lit by Frank Cotton during a fatal summoning ceremony.

  • Reduces
    Chain Hunt
    Activation time by

    -3 seconds
    .

Bent Nail

Bent Nail A simple nail that cut deep into Larry Cotton’s hand.
Though the damage was superficial, it set into motion a horrifying set of events.

  • Grants

    100 %

    bonus Bloodpoints for
    Chain Bound
    Score Event in the Deviousness
    DailyRitualIcon deviousness.png
    Category.
  • Hits with
    Possessed Chains
    only spawn

    1 additional Chain
    .

Wriggling Maggots

Wriggling Maggots Larvae that poured from the mouth of a corpse hidden in the Cotton household.

  • Increases
    Possessed Chains
    Turn rate by

    +15 %
    .

Spoiled Meal

Spoiled Meal A pile of mould, feasted on by a cockroach.
Perhaps a sign of Frank Cotton’s mysterious disappearance…

  • Increases
    maximum
    Possessed Chains
    Travel distance by

    +2 metres
    .

Skewered Rat

Skewered Rat A crude solution for the Cotton home’s rat problem.

  • Reduces
    Summons of Pain
    cool-down by

    -0.45 seconds
    .

Liquified Gore

Liquified Gore The result of summoning the Cenobites.
There is no telling what part of the human body this belonged to.

  • Increases
    Lament Configuration
    Solving time by

    +1 second
    .

Flickering Television

Flickering Television A television that acted strangely upon the arrival of the Cenobites.

  • Increases
    maximum
    Gateway
    Casting distance by

    +4 metres
    .

Torture Pillar

Torture Pillar A dangling slab covered in the gore of past victims.

  • Reduces
    Chain Hunt
    Activation time by

    -6 seconds
    .

Slice of Frank

Slice of Frank A slab of Frank’s face after his torture at the hand of the Cenobites.

  • Survivors carrying the
    Lament Configuration
    suffer from the

    Exhausted
    IconStatusEffects exhausted.png


    Status Effect.

Larry's Remains

Larry’s Remains The skeletal remains of Larry Cotton, covered in a thick, sticky layer of blood.

  • Increases
    Lament Configuration
    Solving time by

    +2 seconds
    .

Larry's Blood

Larry’s Blood The blood of Larry Cotton, which partially resurrected his brother Frank.

  • Increases
    maximum
    Possessed Chains
    Travel distance by

    +4 metres
    .

Frank's Heart

Frank’s Heart The beating heart of Frank, given life from his brother’s blood.

  • Increases
    maximum
    Gateway
    Casting distance by

    +8 metres
    .

Original Pain

Original Pain The first pin pushed into Pinhead’s skull.
Such pleasure and pain.

  • Survivors who break free of
    Possessed Chains
    suffer from the

    Deep Wound
    IconStatusEffects deepWound.png


    Status Effect

Impaling Wire

Impaling Wire A wire that pierces the cheeks of a Cenobite, while revealing the gaping wound on her neck.

  • Summons

    1 additional Chain

    if a Survivor uses the environment to break a
    Chain.

Greasy Black Lens

Greasy Black Lens A lens from the sunglasses of an obese Cenobite whose fleshy rolls droop down his face and neck.

  • Reveals Survivors hit by
    Possessed Chains
    for

    6 seconds

Chatterer's Tooth

Chatterer’s Tooth A fragment from a Cenobite whose mouth chatters endlessly.
This tooth, having broken from his jaw, is finally silent.

  • Reveals the
    Lament Configuration
    to
    The Cenobite.
    Picking up the
    Lament Configuration
    has the following effects:

    • Deactivates an on-going
      Chain Hunt.
    • Gain the

      Undetectable
      IconStatusEffects undetectable.png


      Status Effect
      for

      25 seconds
      .

Iridescent Lament Configuration

Iridescent Lament Configuration A glass-like puzzle box moulded from The Fog itself.
This replica differs from the original, providing altogether new powers.

  • While a
    Chain Hunt
    is inactive, Survivors beyond

    24 metres

    of the
    Lament Configuration
    cannot see its Aura
    IconHelp auras.png.


“You opened it. We came.” — Pinhead

Engineer's Fang

Engineer’s Fang A sharp tooth from the maw of a fleshy, scorpion-like creature, known to accompany Cenobites on their grim undertakings.

  • Possessed Chains
    injure Healthy
    IconHelp healthy.png
    Survivors, but do not bind them or spawn additional
    Chains.
  • Increases
    Gateway
    Closing time after hitting a healthy Survivor with a
    Possessed Chain
    by

    +0.25 seconds
    .
  • When hitting an injured Survivor with a
    Possessed Chain, only

    1 additional Chain

    will spawn.


“We have such sights to show you.” — Pinhead

Achievements

Main article: Achievements

There are

2

Achievements related to
The Cenobite:

Icon Name Description

Adept Cenobite}}

Adept Cenobite Achieve a
Merciless Victory
with The Cenobite
IconHelpLoading cenobite.png
using only his Unique Perks: Deadlock
IconPerks deadlock.png, Hex: Plaything
IconPerks hexPlaything.png
& Scourge Hook: Gift of Pain
IconPerks scourgeHookGiftOfPain.png.

Tear Their Soul Apart}}

Tear Their Soul Apart With The Cenobite
IconHelpLoading cenobite.png, bind Survivors with
Possessed Chains

50 times
.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise
The Cenobite:

Base Cosmetics

Default

Icon Name Body Rarity Description
K25 Head01.png Pinhead CategoryIcon head.png Common The leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm.
K25 Body01.png Hell Harness CategoryIcon torso.png Common Leather suit displaying his extreme body modification and ritual scarification.
K25 Weapon01.png Hook & Chain CategoryIcon weapons.png Common The cruel hook & chain he wields with thrill.

Prestige

Icon Name Body Rarity Description Additional Notes
K25 Head01 P01.png Bloody Pinhead CategoryIcon head.png Rare Bloodthirsty leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm. 3rd Prestige Reward
K25 Body01 P01.png Bloodstained Harness CategoryIcon body.png Rare Leather suit displaying his extreme body modification and ritual scarification. 2nd Prestige Reward
K25 W01 P01.png Bloodied Hook & Chain CategoryIcon weapons.png Rare Bloodthirsty leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm. 1st Prestige Reward
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IconHelp store.png
In-Game Store


CategoryIcon outfits.png
Outfits


Linked Cosmetics
IconHelp cosmetic sets small.png: click on the icon in the table below to see the individual parts of a
Cosmetic Set
and their descriptions.
Expand to view content
Icon Name Rarity Description Contents Collection Price Release Date
K25 outfit 006.png The Hell Priest Very Rare Explorer in the further regions of experience. Demons to some, angels to others. Garment of Torment

Grappling Hook & Chain

Hellraiser

720

IconHelp auricCells.png

7 September 2021
K25 outfit 02.png Chatterer

IconHelp cosmetic sets small.png

Legendary An avid servant of Pinhead, dedicated to exploring the limits of human sensations. One-piece Outfit Hellraiser

1485

IconHelp auricCells.png

7 September 2021


CategoryIcon body.png
Body

Expand to view content
Icon Name Rarity Description Contents Collection Price Release Date
K25 Body006.png Garment of Torment Very Rare Garment displaying intricate forms of body scarification to experiment with the limits of human sensations. The Hell Priest Hellraiser

400

IconHelp auricCells.png

7 September 2021


CategoryIcon weapons.png
Weapons

Expand to view content
Icon Name Rarity Description Contents Collection Price Release Date
K25 W006.png Grappling Hook & Chain Very Rare The perverse hook & chain he wields with cruelty and satisfaction. The Hell Priest Hellraiser

400

IconHelp auricCells.png

7 September 2021

Alternate Character Models

The Cenobite
has

1

alternate Character model available in the in-game Store:

  • The Chatterer

DLC

Main Article: Downloadable Content

The Cenobite
is part of

1

DLC:

  • CHAPTER 21: Hellraiser

Trivia

  • The Cenobite
    features various unique animations where he uses his chains to perform various actions.

    • This is inspired by how
      The Cenobite
      almost never physically interacts with his victims in the
      Hellraiser
      films, instead interacting through his chains.
  • The Cenobite
    is the second Killer to interact with Breakables through telekinetic powers.
  • The Cenobite
    is the first and only Killer whose Mori removes the Survivors’ body from the Trial Grounds, as the corpse of the Survivors remain after being killed by any other Killer.
  • It is possible to stop
    The Cenobite
    teleporting by stunning him.

Voice Trivia

  • The Cenobite
    is the fourth Killer in the Game to speak.

    • He is the second Killer to speak English.
    • All of his voicelines are based on quotes from the first
      Hellraiser
      film.
  • While
    The Chatterer
    Legendary Outfit is equipped, no voicelines are played, instead
    The Chatterer
    will make a chattering noise.

Old Voice-Lines

  • In the Public Test Build of Patch 5.2.0,
    The Cenobite
    had voice-lines spoken by an unknown voice actor, which were removed for the live release without much explanation other than “they weren’t quite ready yet”.
  • When teleporting to a Survivor solving the
    Lament Configuration:


“You opened the Box, I came!” (1)


“You opened the Box, I came!” (2)


“The Box, you opened it! I came!”


“The Box, you opened it! And I came!”

  • While performing his Memento Mori:


“I shall tear your soul apart!”

New Voice-Lines

  • In the Public Test Build of Patch 5.5.0,
    The Cenobite’s
    voice-lines were reinstated and expanded, now being voiced by actor Doug Bradley himself, who played
    Pinhead
    in the first eight live-action

    Hellraiser

    films.

    • In a tweet, Steph Sciullo (Doug Bradley’s wife) confirmed that the voice-lines were recorded at a professional studio in Pittsburgh and digitally altered to mimic the pitch and ethereal sound of
      Pinhead’s
      voice in

      Hellraiser
      .
  • When starting to teleport to a Survivor solving the
    Lament Configuration:


“The Box, you opened it!”


“You summoned me!”

  • When completing to teleport to a Survivor solving the
    Lament Configuration:


“I came!”

  • When hitting a Survivor carrying the
    Lament Configuration:


“Oh no! Don’t do that!”

  • When picking up a Survivor:


“What a waste of good suffering!”


“Now you must come with me!”


“You shall not escape me!”

  • When hooking a Survivor:


“I must be going now!”


“Oh please! No tears, they are a waste of good suffering!”


“I’ll tear your soul apart!”

  • While performing his Memento Mori:


“I have such sights to show you!”

  • When getting stunned with a Pallet:


“Oh no! Don’t do that!!”


“Hmm!”

  • When chaining a Survivor in the Exit Gate area:


“You shall not escape me!”

Gallery

THE SURVIVORS
IconHelpLoading survivor.png
BASE GAME /
CHAPTER 1
S01 charSelect portrait.png
Dwight Fairfield
SurvivorDwight.png
S02 charSelect portrait.png
Meg Thomas
SurvivorMeg.png
S03 charSelect portrait.png
Claudette Morel
SurvivorClaudette.png
S04 charSelect portrait.png
Jake Park
SurvivorJake.png
S05 charSelect portrait.png
Nea Karlsson
SurvivorNea.png
CHAPTERS
2 – 5
S06 charSelect portrait.png
Laurie Strode
SurvivorLaurie.png
S07 charSelect portrait.png
Ace Visconti
SurvivorAce.png
S08 charSelect portrait.png
Bill Overbeck
SurvivorBill.png
S09 charSelect portrait.png
Feng Min
SurvivorFeng.png
S10 charSelect portrait.png
David King
SurvivorDavid.png
CHAPTERS
6 – 10
S11 charSelect portrait.png
Quentin Smith
SurvivorQuentin.png
S12 charSelect portrait.png
David Tapp
SurvivorTapp.png
S13 charSelect portrait.png
Kate Denson
SurvivorKate.png
S14 charSelect portrait.png
Adam Francis
SurvivorAdam.png
S15 charSelect portrait.png
Jeff Johansen
SurvivorJeff.png
CHAPTERS
11 – 14
S16 charSelect portrait.png
Jane Romero
SurvivorJane.png
S17 charSelect portrait.png
Ash Williams
SurvivorAsh.png
S18 charSelect portrait.png
Nancy Wheeler
SurvivorNancy.png
S19 charSelect portrait.png
Steve Harrington
SurvivorSteve.png
S20 charSelect portrait.png
Yui Kimura
SurvivorYui.png
CHAPTERS
15 – 19
S21 charSelect portrait.png
Zarina Kassir
SurvivorZarina.png
S22 charSelect portrait.png
Cheryl Mason
SurvivorCheryl.png
S23 charSelect portrait.png
Felix Richter
SurvivorFelix.png
S24 charSelect portrait.png
Élodie Rakoto
SurvivorElodie.png
S25 charSelect portrait.png
Yun-Jin Lee
SurvivorYun-Jin.png
CHAPTERS
20 – 23
S26 charSelect portrait.png
Jill Valentine
SurvivorJill.png
S27 charSelect portrait.png
Leon Scott Kennedy
SurvivorLeon.png
S28 charSelect portrait.png
Mikaela Reid
SurvivorMikaela.png
S29 charSelect portrait.png
Jonah Vasquez
SurvivorJonah.png
S30 charSelect portrait.png
Yoichi Asakawa
SurvivorYoichi.png
CHAPTER
24
S31 charSelect portrait.png
Haddie Kaur
Unknown QuestionMark.png
THE KILLERS
IconHelpLoading killer.png
BASE GAME /
CHAPTERS
1 – 2
K01 charSelect portrait.png
Evan MacMillan – The Trapper
IconHelpLoading trapper.png
K02 charSelect portrait.png
Philip Ojomo – The Wraith
IconHelpLoading wraith.png
K03 charSelect portrait.png
Max Thompson Jr. – The Hillbilly
IconHelpLoading hillbilly.png
K04 charSelect portrait.png
Sally Smithson – The Nurse
IconHelpLoading nurse.png
K05 charSelect portrait.png
Michael Myers – The Shape
IconHelpLoading shape.png
CHAPTERS
3 – 6
K06 charSelect portrait.png
Lisa Sherwood – The Hag
IconHelpLoading hag.png
K07 charSelect portrait.png
Herman Carter – The Doctor
IconHelpLoading doctor.png
K08 charSelect portrait.png
Anna – The Huntress
IconHelpLoading huntress.png
K09 charSelect portrait.png
Bubba Sawyer – The Cannibal
IconHelpLoading cannibal.png
K10 charSelect portrait.png
Freddy Krueger – The Nightmare
IconHelpLoading nightmare.png
CHAPTERS
7 – 11
K11 charSelect portrait.png
Amanda Young – The Pig
IconHelpLoading pig.png
K12 charSelect portrait.png
Jeffrey Hawk – The Clown
IconHelpLoading clown.png
K13 charSelect portrait.png
Rin Yamaoka – The Spirit
IconHelpLoading spirit.png
K14 charSelect portrait.png
Frank, Julie, Susie, Joey – The Legion
IconHelpLoading legion.png
K15 charSelect portrait.png
Adiris – The Plague
IconHelpLoading plague.png
CHAPTERS
12 – 15
K16 charSelect portrait.png
Danny Johnson – The Ghost Face
IconHelpLoading ghost.png
K17 charSelect portrait.png
The Demogorgon
IconHelpLoading demogorgon.png
K18 charSelect portrait.png
Kazan Yamaoka – The Oni
IconHelpLoading oni.png
K19 charSelect portrait.png
Caleb Quinn – The Deathslinger
IconHelpLoading deathslinger.png
K20 charSelect portrait.png
Pyramid Head – The Executioner
IconHelpLoading wales.png
CHAPTERS
16 – 21
K21 charSelect portrait.png
Talbot Grimes – The Blight
IconHelpLoading blight.png
K22 charSelect portrait.png
Charlotte & Victor Deshayes – The Twins
IconHelpLoading twins.png
K23 charSelect portrait.png
Ji-Woon Hak – The Trickster
IconHelpLoading trickster.png
K24 charSelect portrait.png
Nemesis T-Type – The Nemesis
Nemesis T-Type}}
K25 charSelect portrait.png
Elliot Spencer – The Cenobite
IconHelpLoading cenobite.png
CHAPTERS
22 – 24
K26 charSelect portrait.png
Carmina Mora – The Artist
IconHelpLoading artist.png
K27 charSelect portrait.png
Sadako Yamamura – The Onryō
IconHelpLoading onryo.png
K28 charSelect portrait.png
The Dredge
IconHelpLoading dredge.png
LEGENDARY CHARACTERS
K25 Chatterer charSelect portrait.png
The Chatterer
S27 Chris charSelect portrait.png
Chris Redfield
S26 Claire charSelect portrait.png
Claire Redfield
Cybil Temporary.png
Cybil Bennett
S22 James charSelect portrait.png
James Sunderland
QM Jonathan charSelect portrait.png
Jonathan Byers
S22 Lisa charSelect portrait.png
Lisa Garland
K07 Look-See charSelect portrait.png
The Look-See
K08 Mordeo charSelect portrait.png
The Mordeo
ULTRA RARE CHARACTERS
K08 Baba Yaga charSelect portrait.png
The Baba Yaga
K21 Ferryman charSelect portrait.png
The Ferryman
K01 Krampus charSelect portrait.png
The Krampus
K18 Minotaur charSelect portrait.png
The Minotaur
COSTUME CHARACTERS
Alessa Cosmetic Icon.png
Alessa Gillespie
K06 Birch charSelect portrait.png
The Birch
LORE CHARACTERS
Alex Benedict Baker The Entity
IconHelp entity.png
The Observer
IconHelp archivesGeneral.png
Vigo and many more…
UNUSED CHARACTERS
The Smasher The Teacher



Dead by Daylight Pinhead Voice Lines

Source: https://deadbydaylight.fandom.com/wiki/Elliot_Spencer